The fights
Legends of Karnoa is an autoplay game. Once you have selected your character and equipment, you send it on a combat mission (stacking for the more experienced). This combat is available once a day for free, and you can pay for additional rounds with Eztia if you wish.
The following information is subject to change based on pre-beta and beta testing. The goal is to ensure a balanced combat experience between less skilled and more skilled players.
Initial combat statistics
All players start with the same base statistics called basic statistics.
Player's initial attack before adding statistics is 8.
Player's initial defence before adding statistics is 4.
Player's initial agility before adding statistics is 10%.
Player's initial intelligence before adding statistics is 10.
Player's initial luck before adding statistics is 10%.
Player's initial health before adding statistics is 100.
These are then added to the player's statistics according to their character using the following formulas:
Attack = Base Attack + Attack Points
Defence = Base Defence + Defence Points
Agility = Base Agility + 0.1 * Agility Points
Intelligence = Base Intelligence + 0.1 * Intelligence Points
Luck = Base Luck + 0.1 * Luck Points
Health = Base Health + Health Points
Role of statistics
Each player statistic is important:
Attack = Player's attack power
Defence = Reduces the impact of the opponent's attack
Agility = Probability of dodging the opponent's attack
Intelligence = The most intelligent player attacks first. If tied, a random draw is done.
Luck = Probability of increasing attack by 25% (critical hit)
Health = Player's health
Combat Mechanics
It is a turn-based system with one attack per turn.
The fighter with the highest luck attacks first, then goes the opponent. The fights keep happening until one of the player reach 0 health. The last one still standing wins the fight.
Rewards and costs of combats
The cost of combats depends on the number of battles fought per day:
Combat Numer | Cost (Eztia) |
---|---|
1st | 0 |
2nd | 100 |
3rd | 500 |
4th | 2500 |
5th | 12500 |
When the combat is finished, the gains are distributed as follows:
Rewards | Winner | Looser |
---|---|---|
Eztia | 300 | 0 |
XP | 50 | 50 |
Legends Points | 3 | 1 |
The Legends points are used to determine the rankings of the Legends leaderboard.
Last updated