Cryptocademia
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  • 🧑‍🎓Cryptocademia
    • The project
    • Our ambition
  • ⁉️How does it work?
    • Learn
    • Play
    • Earn
    • Overall scheme
  • 🐻OUR NFTs
    • Genesis : B3AR & B4D BULL
    • The avatars
      • Primus : The Heroes
      • Avatars : The Warriors
    • Avatars comparison
  • 💵Our currencies
    • Eztia
    • Astralia
    • CCT = CryptoCademia Token
  • 🏫Learn
    • The courses
    • The mini-games
  • 🎮LEGENDS OF KARNOA
    • Discover the game
    • The avatars
      • The Eztia multipliers
      • The avatars statistics
      • The rarities
      • Levelling up your avatar
    • The grimoires
    • The items and consumables
    • The pets
    • Items and consumables list
    • Personalize your avatar
    • The season process
      • The season pass
      • The equipments update
    • The fights
    • The burn mechanisms
      • Burn of the Warriors
      • Burn of the items
  • 💰Earn
    • The Champions Arena
    • TreasureChests
    • Legends leaderboard
  • 📙The books
    • Volume 1
    • Volume 2
    • Volume 3
  • ℹ️Information
    • The team
    • Links
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On this page
  • Initial combat statistics
  • Role of statistics
  • Combat Mechanics
  • Rewards and costs of combats
  1. LEGENDS OF KARNOA

The fights

Legends of Karnoa is an autoplay game. Once you have selected your character and equipment, you send it on a combat mission (stacking for the more experienced). This combat is available once a day for free, and you can pay for additional rounds with Eztia if you wish.

The following information is subject to change based on pre-beta and beta testing. The goal is to ensure a balanced combat experience between less skilled and more skilled players.

Initial combat statistics

All players start with the same base statistics called basic statistics.

  • Player's initial attack before adding statistics is 8.

  • Player's initial defence before adding statistics is 4.

  • Player's initial agility before adding statistics is 10%.

  • Player's initial intelligence before adding statistics is 10.

  • Player's initial luck before adding statistics is 10%.

  • Player's initial health before adding statistics is 100.

These are then added to the player's statistics according to their character using the following formulas:

  • Attack = Base Attack + Attack Points

  • Defence = Base Defence + Defence Points

  • Agility = Base Agility + 0.1 * Agility Points

  • Intelligence = Base Intelligence + 0.1 * Intelligence Points

  • Luck = Base Luck + 0.1 * Luck Points

  • Health = Base Health + Health Points

Role of statistics

Each player statistic is important:

  • Attack = Player's attack power

  • Defence = Reduces the impact of the opponent's attack

  • Agility = Probability of dodging the opponent's attack

  • Intelligence = The most intelligent player attacks first. If tied, a random draw is done.

  • Luck = Probability of increasing attack by 25% (critical hit)

  • Health = Player's health

Combat Mechanics

It is a turn-based system with one attack per turn.

The fighter with the highest luck attacks first, then goes the opponent. The fights keep happening until one of the player reach 0 health. The last one still standing wins the fight.

Rewards and costs of combats

The cost of combats depends on the number of battles fought per day:

Combat Numer
Cost (Eztia)

1st

0

2nd

100

3rd

500

4th

2500

5th

12500

When the combat is finished, the gains are distributed as follows:

Rewards
Winner
Looser

Eztia

300

0

XP

50

50

Legends Points

3

1

The Legends points are used to determine the rankings of the Legends leaderboard.

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Last updated 11 months ago

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