The fights

Legends of Karnoa is an autoplay game. Once you have selected your character and equipment, you send it on a combat mission (stacking for the more experienced). This combat is available once a day for free, and you can pay for additional rounds with Eztia if you wish.

The following information is subject to change based on pre-beta and beta testing. The goal is to ensure a balanced combat experience between less skilled and more skilled players.

Initial combat statistics

All players start with the same base statistics called basic statistics.

  • Player's initial attack before adding statistics is 8.

  • Player's initial defence before adding statistics is 4.

  • Player's initial agility before adding statistics is 10%.

  • Player's initial intelligence before adding statistics is 10.

  • Player's initial luck before adding statistics is 10%.

  • Player's initial health before adding statistics is 100.

These are then added to the player's statistics according to their character using the following formulas:

  • Attack = Base Attack + Attack Points

  • Defence = Base Defence + Defence Points

  • Agility = Base Agility + 0.1 * Agility Points

  • Intelligence = Base Intelligence + 0.1 * Intelligence Points

  • Luck = Base Luck + 0.1 * Luck Points

  • Health = Base Health + Health Points

Role of statistics

Each player statistic is important:

  • Attack = Player's attack power

  • Defence = Reduces the impact of the opponent's attack

  • Agility = Probability of dodging the opponent's attack

  • Intelligence = The most intelligent player attacks first. If tied, a random draw is done.

  • Luck = Probability of increasing attack by 25% (critical hit)

  • Health = Player's health

Combat Mechanics

It is a turn-based system with one attack per turn.

The fighter with the highest luck attacks first, then goes the opponent. The fights keep happening until one of the player reach 0 health. The last one still standing wins the fight.

Rewards and costs of combats

The cost of combats depends on the number of battles fought per day:

Combat NumerCost (Eztia)

1st

0

2nd

100

3rd

500

4th

2500

5th

12500

When the combat is finished, the gains are distributed as follows:

RewardsWinnerLooser

Eztia

300

0

XP

50

50

Legends Points

3

1

The Legends points are used to determine the rankings of the Legends leaderboard.

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